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    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>CameraRenderMode</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">CameraRenderMode()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>CameraRenderMode</b></font>(#Camera, RenderMode)</blockquote>

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<b>Description</b><br><blockquote>



Changes the mode in which the world is displayed through a camera. When you create a new camera, 
using the <a href="createcamera.html">CreateCamera()</a> function, the default render mode is to display the world with full 
details and textures. 

 

</blockquote><p><b>Parameters</b></p><blockquote>
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<tr><td width="10%"><i>#Camera</i></td>
<td width="90%"> 
 
The camera to use. 

 

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<tr><td><i>RenderMode</i></td>
<td> 
 
The value representing the way in which the world should be rendered. This should be one of the following values: 
 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_Camera_Plot</font>     : Renders the whole scene by showing only the vertices (plots)
  <font color="#924B72">#PB_Camera_Wireframe</font>: Renders the whole scene by showing only the triangles (lines)
  <font color="#924B72">#PB_Camera_Textured</font> : Renders the whole scene at full detail, with textures.
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</blockquote><p><b>Return value</b></p><blockquote>

None.





</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center>&lt;- <a href=camerarange.html>CameraRange()</a> - <a href=index.html>Camera Index</a> - <a href=cameraroll.html>CameraRoll()</a> -&gt;



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